It’s a regular happening in my
friend’s circle, the whimsical "
Games I’d Like to Run”. I’ve done it
myself, probably more than once.
This time around I’m not going to play. Not because I don’t have games I’d like to run, but because I’m rather sure any game concept I care about running will get run sooner or later (my ego knows no bounds) and instead I want to list the types of games I want to play in. because not enough people run games I want to play in and I demand they start doing so. As I said, my ego knows no bounds.
These are all games I want to play. Not run. I’ve tried to be as vague as possible to allow someone who wants to run the game for me as much latitude as possible. I considered saying names, but decided against it.
Time slowly slips backwards: This is a time travel game/SF game where the characters are a group of rebels from the future who are moving backwards in time trying to change the world enough so that they’re view of utopia happens. Time travel is one-way (backwards) so the characters are never sure that what they are doing is working and have to rely on their theoretical frameworks and models. Each story would have different antagonists as the new “future” tries to stop them from doing/making the changes they strive for to get to their view of Utopia. A game filled with memes and clio-workings, and nanotechnology. I’m not sure what the best system would be.
Bridge of a Thousand Flowers: Occult intrigue in Ming China. I love Ming China with its economic and social revolutions, a native dynasty and all the rest. And I’m sure one could tell an immensely creative occult game during this era. Basically I want Cabal but with Taoist inspirations instead of decanic.
In the Beginning there was the Word A story within a story within a story game, in the spirit of the Arabian Knights but set during a Mabinigion era (why, because I crave some Welsh craziness). The players are all scheming bard/druids working to change reality through their stories. Everyone would have a bard and then a character in each story and there would be mechanics to handle the webs between story-worlds.
Hunting for Relics: This is probably the closest to dungeon crawling I’ll ever get. I want to play Indiana Jones 1000 years after the collapse of a magic-based Transhuman society.
Thunder in the Skies: I want to play a game set in the 1920s were the characters are all barnstormers and their entourage traveling America. I want mystery. I want pulp. Maybe I want occult goings on. Okay maybe I always want occult goings on.