Jeremiah Genest ([info]jeregenest) wrote,
@ 2008-05-04 09:59:00
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Current music:Abraxas - John Zorn

Esoterrorists this Wednesday
I have five players (Jess, Tom, Bryant, Kirby and Jeff) and an adventure mostly ready to go. We'll start at 7 at my place, but feel free to be there earlier like around 6:30.

This game is not set in the OV default setting of Esoterrorists. The basic idea is that folks are investigative types who have had little to no experience with the supernatural (though may have occult knowledge) and this will draw them in.

All the characters have, in their past, a significant mentor, Dr Emily Thorne, who has a distinguished teaching record of 30 years in linguistics and classical studies and she's now curator at the MFA. Her son went missing 24 hours ago and she's reached out to you for help. In the years since you were her student you've gone and forged your own life (allowing players to be police, FBI, CIA, academics, etc) but when she called you came to Boston immediately.

With 5 players thats 20 points amongst the investigative, remember you don't need supper high scores. Take a look at these sample characters for ideas.

Here's the Investigative Ability breakdown:



Ability




Core Clue Tally



Total in Adventure



Anthropology



5



12



Archaeology



3




8



Architecture



4




13



Art History



6




12



Forensic Accounting



2



6



Forensic Pathology



History




8



10



Languages




6



14



Law




4



4



Natural History



3



Occult Studies



7




Research



10



19




Textual Analysis



5



6




Trivia



2



2



Astronomy



Ballistics



Chemistry



4



6




Cryptography



4



5



Data Retrieval



4



7



Document Analysis



5



8



Electronic Surveillance




2



2



Forensic Entomology




1



Evidence Collection



5




14



Explosive Devices



Forensic Anthropology



2



2



Fingerprinting



2



9



Photography




3



6



Bullshit Detector




6



10



Cop Talk




4



9



Flattery



5



9



Flirting



0




3



Impersonate



0




2



Interrogation



7




11



Intimidation



1



7



Negotiation



6



12




Reassurance



5



15




Streetwise



3



9











(Post a new comment)


[info]bluegargantua
2008-05-04 02:23 pm UTC (link)


Wait. It's a game of esoterrorists where you don't need occult lore?

Also, you should send me some email with your new address since I don't seem to have it. Thanks.

later
Tom

(Reply to this)(Thread)


[info]jeregenest
2008-05-04 03:35 pm UTC (link)
I've provided more background of my intent in the main post, sorry for forgetting to do that.

I'll email you address info.

(Reply to this)(Parent)


[info]foxtown
2008-05-05 05:12 pm UTC (link)
I think I have some ideas, but I am not sure of the system. So I will bring what I have on Wednesday.

(Reply to this)


[info]bryant
2008-05-05 06:14 pm UTC (link)
Modulo changes and adjustments, I'm thinking of playing Terrence McKenna. Social skills, anthropology, and chemistry...

(Reply to this)

Henry Spears -- US Customs Agent
[info]bluegargantua
2008-05-06 02:02 am UTC (link)

Hey,

Here's what I'm planning on using for a dude. A wide scattering of skills, mostly concentrated in the social interaction section. Non-investigative skills put a premium on sneaking in and shooting bad guys dead.

Heny Spears
U.S. Customs Agent


Investigative Skills:

Art History 1
Law 1

Data Retrieval 2
Document Analysis 2
Electronic Surveillance 1
Evidence Collection 2

Bullshit Detector 3
Cop Talk 2
Flattery 1
Interrogation 2
Intimidation 1
Streetwise 2

----

Health 24
Stability 12 (1 point free)
Infiltration 6
Surveillance 5
Shooting 8
Scuffling 2
Athletics 3
Preparedness 2

later
Tom

(Reply to this)


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